Workshop instructor guidelines
Workshop Instructor Guidelines
- This guide is intended to help members create workshop style classes. It is suggestive only. Instructors are encouraged to use their own judgement while planning classes.
Goal of Hackrva Workshops
- Our workshops are intended to help remove the barrier to entry for maker skills. I.E. Makerbot, Sketchup, Blender, Basic Electronics
- They Should help newcomers begin to participate in the maker movement
- Workshops should last 2 to 3 hours.
- They should be limited in scope. We can't expect to cover very much in such a short period of time
- We should try to make them fun. The point is to eliminate the fear starting on their own.
- They should be participatory. Focus should be more on interactive content than information transfer.
- Try to spend less time in a traditional lecture
- Have a project planned for people to work on
Sample Workshop Outline
- 15 minute introduction.
- Hey I'm a guy who teaches stuff. I'm qualified because....(I spent a day researching this shit). What are all your names.
- Go ahead and take the time to get everyone to introduce themselves
- 15 minutes lecture
- introduce the material. Remember to limit the scope of the material
- 30 minutes -Get students to do something and answer questions as they come up.
- Do something on the projector and have everyone else do it on their computer. Or project or whatever
- 15 minutes introduce individual/group project
- Have a project people work on that is short, but allows them to make something of their own. Maybe a contest. Maybe small groups
- 1 hour - let them work
- 15 minutes Wrap-up
- Tell students what to do to keep learning. Remember, the goal is to convince them to continue. To generate excitement and help others participate in the maker movement